GitHub
LinkedIn
Software and IT
Languages :
C# ( 3 years),
CG (HLSL, GLSL, CG, CUDA/Compute Shader Language),
C++( 1 year),
SQL (> 6 months),
Javascript(> 1 year),
Java ( > 6 months),
HTML & CSS( > 6 Months),
Programming :
Game Engine Development,
3D Editor Tool (Trixel Editor),
Verlet Physics Implementation (2D/3D),
UI System Mechanics
SFX System Mechanics
WebGL JavaScript/HTML Website Creation
Game Systems and Mechanics
CG Programming:
Rendering Engine Development( > 6 Months),
Image Based Lighting Models.
Post-Process Shading Effects.
Physical Shading and Effects Models
Software:
Unity3D (2 years) ,
Visual Studio (2015- 2017),
MySQL ,
WAMP,
GitHub,
SourceTree,
SSMS
Design
Game Design:
Leadership Role
Project Management
Documentation
Levels
Characters
Mechanics
Monetization
Profiling
UI Planning
Graphics Design
Logo Concepting
Animation and Modelling
Animation:
Flash,
Pixel Sprite Sheets (Photoshop CC),
3D Animation in Maya/Blender/3DMax
Modeling and Rigging Software :
Maya (2015 - 2018),
3DS Max (2015 - 2018),
ZBrush(> 6 Months),
Blender ( 2 years),
Visual Arts
Digital Illustrations and Concepting :
3D Character Concepting
Landscape
2D Pixel Characters and Tile-sets
Environmental Asset Creation
Traditional Arts:
Illustrative and Concepting(Pencil, Pen, Charcoal) (4 years)
Intermediate skills in painting(Acrylic and Oil) (> 6 months),
Color theory.
Intermediate skills in designing and creating 3D based art works and installations.
Software and IT
Languages :
C# ( 3 years),
CG (HLSL, GLSL, CG, CUDA/Compute Shader Language),
C++( 1 year),
SQL (> 6 months),
Javascript(> 1 year),
Java ( > 6 months),
HTML & CSS( > 6 Months),
Programming :
Game Engine Development,
3D Editor Tool (Trixel Editor),
Verlet Physics Implementation (2D/3D),
UI System Mechanics
SFX System Mechanics
WebGL JavaScript/HTML Website Creation
Game Systems and Mechanics
CG Programming:
Rendering Engine Development( > 6 Months),
Image Based Lighting Models.
Post-Process Shading Effects.
Physical Shading and Effects Models
Software:
Unity3D (2 years) ,
Visual Studio (2015- 2017),
MySQL ,
WAMP,
GitHub,
SourceTree,
SSMS
Design
Game Design:
Leadership Role
Project Management
Documentation
Levels
Characters
Mechanics
Monetization
Profiling
UI Planning
Graphics Design
Logo Concepting
Animation and Modelling
Animation:
Flash,
Pixel Sprite Sheets (Photoshop CC),
3D Animation in Maya/Blender/3DMax
Modeling and Rigging Software :
Maya (2015 - 2018),
3DS Max (2015 - 2018),
ZBrush(> 6 Months),
Blender ( 2 years),
Visual Arts
Digital Illustrations and Concepting :
3D Character Concepting
Landscape
2D Pixel Characters and Tile-sets
Environmental Asset Creation
Traditional Arts:
Illustrative and Concepting(Pencil, Pen, Charcoal) (4 years)
Intermediate skills in painting(Acrylic and Oil) (> 6 months),
Color theory.
Intermediate skills in designing and creating 3D based art works and installations.
Previous Experience
LITH Studios (Busy Man(Android) 2015)
Role: Lead Artist and Environmental Artist, Modeler, Animator, Designer.
Description: Everyone's busy these days, with more and more hasty lifestyles. Busy man's game-play concept bases itself around this hasty new lifestyle we all experience on a daily basis, where players take on the role of a businessman late for work. Armed only with a black suitcase, players charge their way through neighborhoods, parks, deserts, cities and all sorts of landscapes all the way forgoing social conventions and plowing through anything getting in there way.
Sweaty Yeti (Ultra Gods (PC) 2015)
Role: Lead Artist and Environmental Artist
Description: Ultra Gods is a 2D, action packed brawler platformer, where Players of up to 4 are pinned against each other and battle it out using projectile based fighting mechanics. Aimed towards more younger audiences and offers an enjoyable and competitive atmosphere for players. Ultra Gods is a end of year project comprised of a 7 person team, all collaborating together through a 16 week period to further our portfolio's and set a decent standard for all members within the gaming community. My role within the project includes concept of characters and environmental art as well as creating the assets when a design is complete.
89 Friends Pty Ltd
Role: Software Development Intern
Description: Working with client in order to create a Apple TV 2, developing and project based around the clients needs and specifications.
LITH Studios (BeCalm (PC) 2015)
Role: Lead Artist and Environmental Artist, Modeler, Animator, Designer, Programmer.
Description: Earlier this year, me and my fellow game designers were tasked with creating a serious game with outcomes that reached further than typical games do. My answer to this task was Be Calm, a game where players found themselves lost at sea, using breath detection software along with a Kinect v2 to track users breathe. Be Calms aim was to teach player's basic meditative techniques by altering the game's current mood/theme and pace as a means visually display current user's bio signals. Dynamic elements were utilized to help teach players to better control their breaths.
Education
Diploma of Visual Arts
TAFE Queensland Brisbane (2017)
Bachelor of Game Development (Majoring in Games Design)
Sae Quantm Brisbane (2016)
TAFE Queensland Brisbane (2017)
Bachelor of Game Development (Majoring in Games Design)
Sae Quantm Brisbane (2016)
Awards
Campus Best Major Project In Any Higher Education Program 2015
Awarded to the Ultra Gods PC Game
Awarded to the Ultra Gods PC Game