As I was progressing through my Bachelors course, I started to focus on more defined area's that I found most enjoyable. On one project I elected myself as the groups lead art designer for our Platform Ninja Game Silencing Storm
While moving from Concept onto the final Character Design I found it exciting and something I could see myself doing within other projects or companies.
Afterwards I followed up on this enjoyment by looking into more 3-D based Character designs and trying to grasp how the process works and through my holidays spent time learning general practices behind creating characters from concept all the way to a fully modeled 3-D Character and using this basic designs start creating characters for other games.
Carrying on from Modeling And Texturing I hope to build a good set of skills over the course of my Bachelors to further encompass a more arts focused array of skills and use what I've learnt later on in my career in creating Character's, Enemies, Backgrounds and a whole list of Visual Based Aspects behind My Projects.
Afterwards I followed up on this enjoyment by looking into more 3-D based Character designs and trying to grasp how the process works and through my holidays spent time learning general practices behind creating characters from concept all the way to a fully modeled 3-D Character and using this basic designs start creating characters for other games.
Carrying on from Modeling And Texturing I hope to build a good set of skills over the course of my Bachelors to further encompass a more arts focused array of skills and use what I've learnt later on in my career in creating Character's, Enemies, Backgrounds and a whole list of Visual Based Aspects behind My Projects.