This week along with proper some serious project planning is the week we start putting together our ideas and become development of Mamaro! The picture Above is a placeholder for the run down city I will be modeling in the given weeks.
Level Designing
Over the last few days and as my primary task for this project along with being the art director and overseeing the development of the game itself, i'm also left with creating the terrain that players will see.
One lesson I have already learnt was to definitely not wing a level layout, over the weekend from start to finish i constructed the entire map that players will be seeing and a lot of benefits already came this.
One lesson I have already learnt was to definitely not wing a level layout, over the weekend from start to finish i constructed the entire map that players will be seeing and a lot of benefits already came this.
Camera Angle testing
The First Benefit of this was testing the camera angles, how the player will be viewing the world, this led to helping our coders figuring out where to place different angles and from an design and visual perspective gave me a lot of information on what to create and reduce viewporting .
Scale and Scope
Along with Viewport issues, this also helped to visualize what is possible in the given frame of time and what isn't, using simple movement scripts I was able to go from the start to the finish, testing Frames, level sizes, seeing what will be viewable, creating Occlusion areas and ultimately figure out what I will be creating and how long it will take.
Testing Grounds
So now that the level has been roughed out, this gives the opportunity for team members to come in and test their different creations within the scenes and see how that would look within the game this also helps me with visual approaches, going back into the game and seeing what needs to be added and how that would look immediately without second guessing
I Gantt Get Enough of Documenting
And Following from last weeks hefty conceptual work me and the team refined all the documentation, adding in tasks and breaking them down into smaller bits to we can finally map out what needs to be done, how long for and also overview tasks that either done need to be done or need to be redistributed.