Escape from Dimension 67!!!
As the weeks progress, Team Wolverine has come up with the idea for our 3rd and final project where a Scientist finds himself trapped within another dimensions, a world that is completely pixelated. Players need to find a way to combat the creatures of this world in order to escape it ant return back to his original dimensions by charging his portal gun.
With Past Projects the layout of documentation was never fully completed and as such a lot of ray area's begun to crop up, following last week along with other groups, team wolverine sat down and worked through how the game will made, what it needs and the systems needed to make our game a reality. Documentation as well as organisation of tasks was never my strong suite and was an issue i wanted to address as we carry on creating Escape from Dimension 67!
Task Breakdown
Task Breakdown
This Breakdown of tasks and documenting how the game will be prior to production will help set up how things are created and better streamline creation of assets to be used, and as I list my assets and go threw my tasks it helps other team members see where i'm currently working at and with and has helped in figuring other assets of the project such as sound and what mechanics will be needed within the game.
Following my tasks now and having a set color palette my role as the Visual creator and animator for team Wolverine has been made easier and communication among team members has been made much easier. With more Time being created I have also been able to find Techniques to combine both 2D and 3D elements to help with our games theme of being set in a pixilated other world.
Following my tasks now and having a set color palette my role as the Visual creator and animator for team Wolverine has been made easier and communication among team members has been made much easier. With more Time being created I have also been able to find Techniques to combine both 2D and 3D elements to help with our games theme of being set in a pixilated other world.
Evolution of Rocker Guy Part 2
As I carry on working on the Visual assets for Escape from Dimension I also Begin finalising my Pipeline Project, after modeling the character it was time to Jump into maya and create its Rig as well as its Animation controls. As The Trimester enters its final weeks I plan to finish with animations of the Character and from there move on to implementing into unity to use as a prototype to test the character and hopefully create the game that the character was initially designed for