Concept and Character Design
With Each project I worked on i always offered to be be the one to create different concept works to help bring give ideas to light and help with creation of a game in the early stages. Throughout the trimester I always found myself Animating, drawing or Coloring something which I found was what i was best suited at and going through the trimester has really helped me hone my skills.
Along with Understanding art basics such as form and style I always begun researching more on color and how to properly use different saturations and which colors work best together. D-67's highly colored environments is where I tried to put color theory to work, understanding how colors affect the mood of the game, where the environment shifts from fulled colored to complete gray scale.
3D Modeling!
Pinch and D-67!
For 3d modeling I gained a lot of experience in creating different models for both games, learning new techniques and understanding what can work and won't work, such as defining scales and understanding how a model is created (proteus tree's required a different approach)
Level Design
2D - Animation
From here As Well as some grounding in 3D modeling I'm hoping to learn to create 3D based animations.
Rigging and 3D Animation
More Exposure to Coding
In the future I wanted to start looking into more advanced scripting methods, and just in general learn better code ethics and scripting structures.