Following on from last week, we were tasked to create a game that creates an emotional narrative. For my game lights out i'm designing a game based around fear and the path that leads to conquering that fear. Players play as a 10 year old boy called henry as he struggles to fight off his fear of the dark and ultimately triumph over it.
Taking Notes
While planning and Designing my game we had a look at a discuss by the creators of journey, as they were aiming for the same basic principles that this current project follows. Create a sense of awe and wonderment as players play as a nameless hominoid as they track towards their destination.
As the header points out they way that they developers tackled journey greatly helped with my understanding of constructing a game. Where in the past id focus solely on the artwork of the game, I myself focusing my attention to all aspects of the development process.
As the header points out they way that they developers tackled journey greatly helped with my understanding of constructing a game. Where in the past id focus solely on the artwork of the game, I myself focusing my attention to all aspects of the development process.
Understanding how the game is setup is a step in the right direction to creating a more fulfilling experience for the player and again journeys development process shed a lot of light into how this is achieved.
Fine Art of Game Design
in the previous week I had to give a speech on aesthetics and choose the topic of aesthetics in game design. Researching the Topic gave me a huge perspective shift as to how I Approach creating my future projects, as the above pictures show I have started focusing more on foundations instead of rushing into it headfirst.
The Topic become hugely relevant to my current project, projecting what i've learnt in fine arts not only to create compelling game artwork and models but further extend that knowledge into the entirety of my entire project, from documentations to level layout I have kept what i've learnt close at mind. Taking on board what i've learnt I have completely reversed how i develop my projects and working with Angelica, Jon (Animators) along with musical input of Sam started to design my game focusing on the experience as a whole
Meshing Around on the side
of course on the side i've been playing around with meshes, pushing further towards ultimately applying a Hodgman sutherland algorithm or algorithms with the same unique abilities to create different and unique game mechanics.