Looking Back At Minumis
MORE TIME!!
With Creating Minumis one of the main Issues that effected the creation of the game was time constraint, we were tasked to create a game that would last 10 years and so needed to have a loop based mechanic and had little under a week to complete this. Minimums was the game I choose to pitch, and later we were paired into groups to work with a Single Game. At the time we choose a Spin off of Cube Infinity and I was tasked with Creating the Visual aspects of that Game, but with my spare time I choose to create Minumis as a Side Solo Project. With limited time to create both Cube infinity's Visual Assets and creating Minumis, Juggling both projects was challenging but fun and in Future with more layed out planning would find working on solo projects easier to manage. Although Time can become a limiting factor, working on Minumis give me more experience with handling tasks and understanding what needs to be done and what can be left out. |
Jack of all Trades
Another Issue that Arose was taking on more then One role when creating Minumis, where with limited time constraints I also needed to learn new skills in order to achieve what I had set out but initially this was my reasoning to work on this project, As I wanted to create more solid set skills in more then one aspect within the development of the game. Working Through the Difference Aspects of Minumis helped create more knowledge in area's that I wasn't particularly focusing on in regards to my future prospects (Games Concept artists) such as coding the game or handling the documentation and self managing of the project itself and at the end of it all I managed to acquire a little more insight into the different area's and how these all tie in together. Taking from this experience will help in later projects where understanding what goes on behind different area's of the game will help give more insight and better communication with other members of the group. |
Future Projects : Rockstar Battle Guy 2000
Taking on what I've learnt from Minumis is that Solo Projects can be largely Challenging as there is a lot of different fields to cover when developing a game but in saying that it was something I enjoyed, learning new techniques in different areas helped broaden my skills and understanding within the development stages and is something I plan to carry on with in the future.
With the large amount fun that came out of creating Minumus and the amount that I learnt in doing so I have begun working on future solo projects tackling newer issues such as bringing a Client's idea to life, where I ask close friends and siblings to give me an idea of a game or game character they wish to see and using what i've learnt to bring their ideas to life.
My Current Side Project Rockster Battle Guy 2000 is a game idea pitched to me by my brother, where this Rocker dude with an epic Battle Axe guitar goes on a Rampage to Try and bring back the rock.
The Main Goals being aimed for :
Better understanding with Working with Clients
Creating 3-D based Models as well and Texturing them
More Experience in coding in 3-D Space
Working in Maya to Give Models Animation
Baseline Understanding of Shaders
In working on more solo projects I hope to help better hone my skills As a Concept Artist as well as further understandings of other aspects in Games development taking on what I've learnt building on top of that and then facing new challenges that is both within my area of expertise and others that are completely foreign to me such as creating shaders and animation.
With the large amount fun that came out of creating Minumus and the amount that I learnt in doing so I have begun working on future solo projects tackling newer issues such as bringing a Client's idea to life, where I ask close friends and siblings to give me an idea of a game or game character they wish to see and using what i've learnt to bring their ideas to life.
My Current Side Project Rockster Battle Guy 2000 is a game idea pitched to me by my brother, where this Rocker dude with an epic Battle Axe guitar goes on a Rampage to Try and bring back the rock.
The Main Goals being aimed for :
Better understanding with Working with Clients
Creating 3-D based Models as well and Texturing them
More Experience in coding in 3-D Space
Working in Maya to Give Models Animation
Baseline Understanding of Shaders
In working on more solo projects I hope to help better hone my skills As a Concept Artist as well as further understandings of other aspects in Games development taking on what I've learnt building on top of that and then facing new challenges that is both within my area of expertise and others that are completely foreign to me such as creating shaders and animation.