This Week following along on from last week where I explored the application of fine arts concepts within games design I begun to apply what i've learnt in order to create a more rich and fulfilling experience. This was no easy task and and creating an emotional experience took a lot research and understanding of theories associated with aesthetics, mechanics, psychology and how a games design can affect these 3 different areas among other things.
Aesthetics
From the Above are some Examples of my attempts at creating an overall game design feel that the players will experience, from beginning on top a hill, to dark forest area to mountain top, all created with an evaluation and decline in mood and have the level follow along with the player and vice versa
Mechanics
An area that I never put much effort into in the past, but with more focus and understanding I find even just testing the mechanics makes me feel better immersed, From creating a buddy system, with along with the aesthetics creates a mood contrast against the game itself, Creating a boss fight with an overly large monster and a hunting system, a battling teddy friend and much more to help create an interactive environment.
Implications of DEEP development
From last weeks Eureka moment where my different disciplines clashed I found my development process completely shift, paying close attention to even small details to and broadening my influences down to even the documentation. After Listening to the talk done my Jonava Chen, and researching into different games I found that my dream games that i've always wanted to create started to slowly shift, or more so I wanted to improve upon games in the past applying newer elements that have deeper ties.