Working on or super sneaky Game Pinch! (Formerly known as Basically Thief) where I started gaining more experience working in 3-DS Max and creating the games Environmental assets and Learning more about level layouts and how they are set up.
While the Animators(Angelica Working on the Goblin and Guard Texture Jon working on the Goblin animation ) were in charge of character creation using concept's created form me in order to bring our concepts to life
With creating the environmental assets I started to understand more about how lighting/Rendering and SFX effect the atmosphere of the game, testing different shaders and using different variations of lighting intensities to try and give players the sense that there this sneaky thief inside a warehouse full of priceless loot